AI Insights · Timothy · July 2023
Top 5 Arcade Racing Apps Performance in Middle East - Q2 2023
Discover the performance trends of the top 5 arcade racing apps on a unified platform in the Middle East for Q2 2023, including weekly downloads, revenue, and active users.
In Q2 2023, the top 5 arcade racing apps on a unified platform in the Middle East showed varied performance trends. Here's a closer look at their weekly downloads, revenue, and active users.
Asphalt Legends Unite from Gameloft saw its weekly revenue peak at approximately $8.6K in mid-April, before fluctuating around $4K to $7.5K for the rest of the quarter. Weekly downloads experienced a notable spike to 17.4K in early April and another surge to 15.2K at the end of May. The app maintained a relatively stable number of weekly active users, peaking at 44.8K in early April and ending the quarter with around 35.5K.
Pocket Champs PVP Racing Games by MADBOX exhibited growth in weekly revenue, reaching a high of $8.6K in the last week of June. Weekly downloads fluctuated but saw a significant rise to 23.5K in late April and ended the quarter at 17.6K. Active users for the app also saw an upward trend, peaking at 39.5K in the last week of June.
CarX Drift Racing 2 from CarX Technologies had a steady performance in weekly revenue, hovering around $3.1K to $4.3K throughout the quarter. The app's weekly downloads remained relatively stable, with a peak of 13.2K in mid-June. Active users showed a gradual increase, starting at 18.2K in late March and reaching up to 23.7K by mid-June.
Need for Speed No Limits by Electronic Arts experienced a consistent weekly revenue, ranging between $2.3K to $4.9K. Weekly downloads had notable peaks, spiking to 34.7K in early June. The app's active users saw significant growth, peaking at 87.5K in early June and ending the quarter with around 57.2K.
CarX Street, another title from CarX Technologies, had its weekly revenue peak at $6.5K in late March, before stabilizing around $2.4K to $3.5K. Weekly downloads showed a high of 15.5K in early May, while active users remained robust, peaking at 77.6K in early May and maintaining around 72.8K towards the end of the quarter.
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